So you're trying to tell me a level that is luck dependant is fine. A level that has major parts of the level being non competitive is fine. And a level that requires next to no research is fine. But a combination of these isn't? What....the fuck.
I never said any of this, in fact, i recall saying that a level has to have a respectable amount of competitiveness, not that a level with a lot of non-competitiveness throught it; the research point is the fact of all other Time Attacks on this site, like the hard levels which you actually have to practice different methods in order to get the proper run down. The combination problem, was that combining something we allow, with something we disallow makes the resultant chart allowed. Not combining one of these, i may have been sidetracked and implied what you mentioned, not too sure where i said that and it is totally not what i ment.
But yeah being uninteresting, effortless and requiring no research are all points of opinion. And not tracking charts because some of us think it is "too easy/boring/pointless" is rather pathetic.
'Unintersting' charts are a matter of opinion, and are not a valid argument in charts. For example: People find Rivals uninteresting, but yet the charts are there. That reason is stupid and, as you said, pathetic.
Pointless it not necassarily pathetic, as it addresses and makes sure we don't make the same mistake we made in Sonic 06/SRA in listing every single fucking chart possible
. Mind the swearing, i just hate SRA Extra >_> If the chart is necassary so that we have an all-round competitive game, then we should put it in; If the chart is pointless and would possibly stop people submitting to that game (i'll use SRA Extra for an example here), then we should not put it in.
The 'no research' point relates to the above, in that they're just chart fillers, and that it will draw attention away from other charts. That's all i'm brining up in that point.
Mind you, the score attack becomes one which involves whoever can find the correct slot machine to use and how fast/patient/lucky they are. So in turn, the slot machine does have an effect on the chart in question, in that the best scores will have a high 900 value for the rings. So the slot machine and rings will become a dependency in the score attack. Which leads me back to my main point.
The slot machine is a scalper, and scalping is allowed. Within a time limit, and so long as it doesn't reach infinite it still has competitive value. Both of these criteria are met. This isn't just thoery either, doing runs in practise it has quite a large competitive value, I've mentioned before it tests skill to get to the machine quickly, patience to run through the slot machine several times for a good score, and bravery to keep entering till time is almost up.
Also I'm starting to get the feeling it'd be easier to back myself up if I was in favour of allowing ring charts too. So I might as well put that on the table then too, though I might back down from that quite quickly. Under a time limit, again, rings don't go to -infinite- they just get maxed at 999. We track plenty of other stats that would be easier than getting 999, so why not this too?
Personally, it goes back what i said earlier:
Easy to max, no competitive value, pointless 0p chart >_>
Just to note, i ment site-competitive. It becomes a redundant chart, stuff like MG1 in Sonic 3, and Shamar Day 1 in SUWii actually require effort to pick up rings, rather than just having a slot machine decide how long till you get all the rings. The rings aren't gonna be allowed, i'd say save your effort and try to get CS1 Scores up.