ATTN: sonic star


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Offline SpinDashMaster

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ATTN: sonic star
« on: February 28, 2009, 09:51:42 AM »
Three stats cause trouble for me (there may be more I haven't seen yet):

New Record: sonic star got 119878 on Rush / Scores / Dead Line 1 (Blaze)
New Record: sonic star got 0:23:96 on Rush / Bosses / Night Carnival Boss (Sonic)
New Record: sonic star got 0:24:11 on Rush / Bosses / Night Carnival Boss (Blaze)

There are methods you have to know before you can even attempt any of these stats. Would you care to explain before I disprove these stats are even possible?

EDIT: one other thing: if you remember, what was your "speed bonus" for Dead Line 1 Blaze?
« Last Edit: February 28, 2009, 10:00:55 AM by SpinDashMaster »

Re: ATTN: sonic star
« Reply #1 on: February 28, 2009, 10:15:46 AM »
if i could just say, those times are possible, it just took me a while and soz i don't remember

Re: ATTN: sonic star
« Reply #2 on: February 28, 2009, 10:20:15 AM »
oh yh, and some freaky glitch happened at the beginning and took hit eggman, no idea, it just happened, if you think its unfair, i could remove them

Offline Zeupar

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Re: ATTN: sonic star
« Reply #3 on: February 28, 2009, 10:28:31 AM »
Could you take a picture of the screen where the game lists your best times for Night Carnival Boss?
Fail collection: 1, 2, 3, 4 and 5.
:o - :O - X)

Re: ATTN: sonic star
« Reply #4 on: February 28, 2009, 10:31:18 AM »
yep, sure. It might come out blurry though

Offline SpinDashMaster

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Re: ATTN: sonic star
« Reply #5 on: February 28, 2009, 10:32:39 AM »
Ok, first of all:

I don't think you're just making up the times. I think you're using action replay instead.

Use of Action Replay codes is against the rules. Your scores and times are telltale signs that you are using them, because the only ones in which you are excelling are levels that have shortages on rush fuel.

NC Boss, for Sonic and Blaze, can't go under 24.5x seconds. Sonic runs at full speed to get 24.5x, and misses no opportunities for a hit, including turtle springs. The only ways to gain extra opportunities are to have moonjumping functions or speed-gaining functions during the bossfight.

In Dead Line 1 Blaze, you're doing something to pump rings or get around the stage better, because only 519 rings exist on the course. Assuming your score has a prefect speed bonus, you'd have to had picked up 487 of them. The only way to get over a certain amount is to backtrack through the stage. And by doing that you would have had to forfeit your Time bonus, because the bonus starts dropping after 2:30:00.

So you're either lying about using cheats or you didn't read the rules. Either way you don't belong on the charts.
« Last Edit: February 28, 2009, 10:39:03 AM by SpinDashMaster »

Re: ATTN: sonic star
« Reply #6 on: February 28, 2009, 10:35:02 AM »
i have a question, whats action replay

Re: ATTN: sonic star
« Reply #7 on: February 28, 2009, 10:59:06 AM »
my brother also saw me to do this while we watched top gear

Offline Groudon

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Re: ATTN: sonic star
« Reply #8 on: February 28, 2009, 11:05:54 AM »
I don't think you're just making up the times. I think you're using action replay instead.

Use of Action Replay codes is against the rules. Your scores and times are telltale signs that you are using them, because the only ones in which you are excelling are levels that have shortages on rush fuel.

NC Boss, for Sonic and Blaze, can't go under 24.5x seconds. Sonic runs at full speed to get 24.5x, and misses no opportunities for a hit, including turtle springs. The only ways to gain extra opportunities are to have moonjumping functions or speed-gaining functions during the bossfight.

Action Replay codes such as moonjump do not work against bosses (at least the ones from codejunkies).

Re: ATTN: sonic star
« Reply #9 on: February 28, 2009, 11:08:01 AM »
thanks for backin me up

Re: ATTN: sonic star
« Reply #10 on: February 28, 2009, 11:08:29 AM »
what is it though and what is moonjump

Offline Groudon

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Re: ATTN: sonic star
« Reply #11 on: February 28, 2009, 11:11:03 AM »
I'm not really "backing you up."  I'm just throwing AR out of the possible methods.

Action Replay is a device you can use to modify what the game allows you to do or to get infinite of a certain item.  This is not allowed on TSC (though I still think an infinite lives code would count as an exception.

Moonjump is one of those types of cheats.  In this game, holding A or B with an AR cheat active allows you to rise very high in the air.  The only time you stop is when you let go of A/B, but you can resume rising by holding the button again.

One other thing.  There's a "modify" button for you to use to avoid double posting.

Re: ATTN: sonic star
« Reply #12 on: February 28, 2009, 11:21:10 AM »
kk soz, thanks for clearing that up. Id never cheat on anything and i never have.

Offline SpinDashMaster

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Re: ATTN: sonic star
« Reply #13 on: February 28, 2009, 11:34:18 AM »
Even if he's not using moonjump for the boss fight, he's doing something to create extra opportunities, because there's no way that boss can be done in under 24.50.

There's also the matter of Dead Line 1 blaze. You still have yet to explain how 487 rings are obtained in under 2:30:00, while maintaining speed bonus and trick bonus.

Offline Spinballwizard

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Re: ATTN: sonic star
« Reply #14 on: February 28, 2009, 12:46:58 PM »
Unless they're not on Normal mode, but that's just fail.
<Tails> also "GET BLUE SPHERES" on a black-and-white TV remains the best special stage of all time

<Achlys> wat ave you done!
<Spinballwizard> apparently killed your h key

Offline SpinDashMaster

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Re: ATTN: sonic star
« Reply #15 on: February 28, 2009, 12:55:59 PM »
Time bonus caps are the same on either difficulty.

Re: ATTN: sonic star
« Reply #16 on: February 28, 2009, 01:26:12 PM »
oh yh, and some freaky glitch happened at the beginning and took hit eggman, no idea, it just happened, if you think its unfair, i could remove them

I told you already, some weird glitch happened

Offline SpinDashMaster

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Re: ATTN: sonic star
« Reply #17 on: February 28, 2009, 01:33:04 PM »
Well now that you recall "some weird glitch," why don't you tell me what's going on? You seem to remember now.

Also I'm still waiting for you to explain Dead Line 1 Blaze score. You submitted a new stat just after you replied that you don't remember what you did. even with a perfect Speed bonus, you would need 487 rings for it to even be possible. 519 exist on the course, meaning you have to backtrack to get them. However, backtracking is impossible with a 2:30 time limit.

I'm tired of having to repeat myself: would you please explain how you magically pulled this off?

Offline Spinballwizard

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Re: ATTN: sonic star
« Reply #18 on: February 28, 2009, 02:08:09 PM »
Time bonus caps are the same on either difficulty.
I was referring to the times themselves, not the bonuses. I thought easy mode had fewer hits? >_>
<Tails> also "GET BLUE SPHERES" on a black-and-white TV remains the best special stage of all time

<Achlys> wat ave you done!
<Spinballwizard> apparently killed your h key

Offline SpinDashMaster

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Re: ATTN: sonic star
« Reply #19 on: February 28, 2009, 02:12:08 PM »
It does.

Offline Rolken

Re: ATTN: sonic star
« Reply #20 on: March 04, 2009, 08:50:22 AM »
Suspended stuff until something more tangible comes out of this
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