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1
Beef / Re: Sonic R Times for all Characters
« Last post by Dekuboy on January 02, 2018, 08:50:33 PM »
Good point. It probably is a little too late to go ahead and change that about the charts. Thank you for bringing that up as I only checked a few videos to see that Super Sonic was used or not.
2
Beef / Re: Sonic R Times for all Characters
« Last post by Zurggriff on January 02, 2018, 08:37:50 PM »
Where did you find that stats for Sonic R are valid only if Super Sonic is used? On the Sonic R videos page, there are several videos for stats, including records, that use other characters such as Dr. Robotnik and Amy. Those videos could create problems for expanding the charts as it demonstrates that splitting the charts by character and then assuming that everybody else used either Super Sonic or Sonic would not work.
3
Beef / Sonic R Times for all Characters
« Last post by Dekuboy on January 02, 2018, 07:20:35 PM »
I've noticed that stats for Sonic R are only valid if you use Super Sonic. This wouldn't be a problem except that since I only found out that Super Sonic was unlockable now, then I'd have to redo all of my stats. This is kind-of the point of speedrunning and I understand that, but the thing is that I feel that there should be categories for every character because most of the characters would not be considered useful and would not be used in rus unless this was a thing. The game even keeps track of your times for all of the characters, but only Super Sonic's times matter. It might be hard to rework the page to be like this, but you can probably assume that everybody either used Super Sonic or Sonic. Additionally, I know that the staff of this website has redone pages before like how they added all of the categories for Sonic Mania and Stage 4 for SA2.
I would really appreciate it if you did this site reworking. Thank you.
4
Competition Central / Re: Sonic Mania Competition Rules
« Last post by Proxima on December 29, 2017, 11:17:09 PM »
Time attack mode also lacks big rings, which give 50 rings if you have all emeralds. So requiring time attack mode for RAs would require nuking the entire scoreboard and starting over. In favour, it is a little awkward that you can't compete in RAs until you have all emeralds; but I think anyone with enough skill to be competing won't find it that onerous a requirement. Against, if we can't get those 50 rings then our stats don't represent the actual best that can be achieved, making the charts feel a little pointless. So I'm strongly against this idea.

In fact, maybe time attack mode should be banned for RA/SA charts? In this mode, some monitors are replaced by ring monitors, so there are more rings available that aren't there in the "real" stages (although this is outweighed by the big rings in any case).

* * *

I think (but haven't really tested) that the lottery in Studiopolis can be re-entered with normal characters; it's just that Super Sonic does it faster. (Incidentally, the 999 stat requires entering a Blue Spheres stage to come out of Super.) I'd really much rather we prohibit using the lottery; that replaces what could be an interesting routing and collecting challenge with rolling against the RNG a couple of dozen times. (And, as you said, there is precedent for this. And we could apply the same rule to Sonic 2 to make those charts work again.)

Other than the lottery, I don't think there's any reason to use super forms in RA/SA. For times, do the same as Sonic 2 and 3: forbid them in the main charts and have a Freestyle chart.

If super forms are disallowed, I don't think entering a Blue Spheres stage makes a meaningful difference, so maybe just allow it?

Definitely limit the signpost points to 100, as in Sonic 3. Otherwise there is unlimited potential score, but getting any score out of it would take hours.

I think there are two more really big questions to consider:

* Should time stats be done in time attack mode? This is obviously more convenient, but it lacks the bosses. I think there's merit in both types of stat, so there should be separate charts for "Time" and "Time Attack" (and separating them wouldn't be an issue, as all the current time stats use time attack, so just move the whole lot over).

* For Sonic's charts, is it okay to manipulate AI-Tails, but forbidden to control him with the 2P controls? This was the case in S3&K. Mania allows a lot more control over AI-Tails (you can do the pick-up-and-fly with just 1P controls), so whether this is allowed or not will make a big difference to charts. I'm in favour of allowing it, because it leads to some interesting routing optimisations. Alternatively, we could have separate charts for S&T and Sonic alone.
5
Competition Central / Re: Sonic Mania Competition Rules
« Last post by True_Speed on December 29, 2017, 05:15:27 PM »
I think if rules are added the games time attack mode should be used for all stats except for special stages that could be a part of story mode. Because you might be aware there is no super forms or goal post juggles in time attack mode it would just make things easier imo.
6
Competition Central / Sonic Mania Competition Rules
« Last post by Zurggriff on December 29, 2017, 04:37:50 PM »
Sonic Mania charts have been up for a few months without any game specific rules so I am starting this thread to address this.
Some things that come to mind are:
  • Should super forms be allowed?
  • Should entering bonus stages or special stages be allowed?
  • Points from a falling signpost should be limited to 100 points
This game has a lot of similarities with Sonic 2, Sonic 3, and Sonic & Knuckles and super forms were prohibited on those charts. Currently with super forms allowed, Studiopolis 2 has a lotto that can be abused to get an unlimited amount of rings (well, up to 999 rings), and makes the stat a bit trivial to achieve. Other charts, such as Casino Night 1 & 2 in Sonic 2 had been removed and these charts look like they could suffer the same fate with the current ring attack stats. Unless there is a way to loop back to the lottos, without super forms, they can only be entered once and the chart would have no reason to be removed. Alternatively, the lotto could be prohibited, similar to the slots in Sonic 2 2013 being prohibited (maybe this could be applied to Sonic 2 Casino Night levels).
I am not familiar with how bonus stages or special stages could affect competition but figured they should be considered along with any input anyone else has on the subject.
7
Wikkity! / Re: RealSonicKings - 293,100 points on EHZ 2 in 1 run? What?
« Last post by ArthurDaSpeedyRunny on December 24, 2017, 06:07:44 AM »
If that really happened, then you should show us sme proof.
8
Wikkity! / Re: RealSonicKings - 293,100 points on EHZ 2 in 1 run? What?
« Last post by hfactor66 on December 24, 2017, 04:21:34 AM »
Man, this thread from last year has been resurrected? I totally forgot about this. Seeing that record pop up on my twitter feed gave me a good laugh that day XD
9
News and Updates / Re: Dreamcast Emulators Banned From Competition
« Last post by ArthurDaSpeedyRunny on December 23, 2017, 07:28:48 PM »
Well. that looks fair. Lag always ruins everything.
10
Wikkity! / Re: RealSonicKings - 293,100 points on EHZ 2 in 1 run? What?
« Last post by Gpro on December 23, 2017, 07:12:51 PM »
If you have to submit this, then you clearly don't know how getting unbanned works ( 'w') Lemme explain it real quick for you: Do your stuff on Cyberscore and become trusted enough there to get unbanned here
Dunno if they allow you to stay if you have video proof of all your videos, though. The reason your other account isn't banned, though, is due to the site being dead af. That basically screwed you over, though. Should've just stayed quiet

Just a very small reminder that anyone can promise anything with words. As truthful as you may be, the mods and admins have no reason to believe you, sorry to say
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