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I didn't consider a freestyle option like it exists for some other games which is actually a good idea for that case if wanting to keep old stats.
You are also right about the fact that people update their games when they can + new people buying the game now will probably only have the last version as well which leads to only a very few players keeping the previous versions. I suppose that number of players being far too low to be worth splitting the charts. The chart for the old versions may never have entries on it.

If keeping only a single chart, I'm still clueless about what to do with the old stats. Some obvious ones won't have their places anymore on it, but that's not the case for all of them.
Okay I see what you mean here.

Shows ring stats:

It's probably an issue with DirGen due to the category ordering. I'll see if this can be fixed.

EDIT: Simply rerunning DirGen fixed it. I guess that works.
I mean when you click on my ring stats for Fire and Ice it shows that I did not post anything for the level.
Also when you click on my boss times it shows my ring stats for some reason.
I would make the wild guess that hosting a download for those versions would not be legal. The consoles may require hacking to get v1.00 or v1.03 anyway, if at all possible and I think steam requires the user to have purchased the game. I still do not know that downgrading works for users that purchased the game after the v1.05 update.

If the charts were split between old versions and new versions, should the old charts have any weight toward sitewide points? The same sort of idea as the freestyle charts in various games. This still leaves a few levels where a specific version, v1.00, would dominate the chart which would need an additional split. I think they should not count if competing on those charts ends up only accessible to players that already have those versions.

This brings me to my next thought of: is it worth making a mess of the charts to host competition in versions that may not get activity with new version charts up? I just think years from now, most people that have the game would only have the current version. This is the biggest conflict I have with complicating the charts by keeping old stats up versus removing stats to have a clean set of charts that is easy to access. The turnout for feedback has been low, which makes picking a solution more difficult.
I see comments for your ring submissions in both Sonic Boom 3DS games here.
Thanks for putting charts up for the Boom games by the way. there's seems to be some bugs with the ring stats, I can't see my comment for my ra for any ras I did for the game so far.
The Sonic Boom series has finally made its way onto the site with charts available for Sonic Boom: Shattered Crystal and Sonic Boom: Fire & Ice. Now grab your scarf, put on some sports tape, and submit your stats!
Beef / Re: 06 Ring Charts
« Last post by GerbilSoft on April 19, 2019, 10:11:13 PM »
Super late, but: I found the Mission 14 (Sonic) Scores chart [3135] was incorrectly linked to Rings Overalls [3171]. This has been removed, and may help fix the problem on the next rings submission.
My opinions are the following :

We can keep the current chart and add a new one exclusively for the last versions (which should include encore, Mighty and Ray too). This is already done with Sonic CD as the original and the 2011 versions are distinct. This can also eliminate the doubt for stats without proof : Were they done without the slope bug and such ? By submitting stats on a new chart that specifically requires the newest versions, people can keep their old stats (and won't be disappointed as they won't be deleted) and we can be sure the new stats won't have the bugs from the previous versions.

Warnings can be written on both charts (like it is written for the original Sonic CD) to let players know in which chart they should submit their stats. It can be nice to explain a way to check the version they are using.

Current stats done with a video proof that didn't use an old version specific move (jump on slopes and such) can be ported to the new chart on levels that were unchanged.
Maybe hold a log of fixes or such between versions (that can be enriched over time by what the players find and have found in the past) for possible stats (or simply not do it if it's too complicated to trust)

Stats done with the new version may (?) still be added to the older chart, excluding specific cases (stardust speedway act 2 boss and shield carried in act 2 from act 1 that are not available without the pinball bonus stage). Should a video proof be necessary in that case ?

Maybe someone can host a link somewhere on the site to download V1.03 (and maybe V1.00 too ?) so everyone can access it easily but I think that's illegal.

What do you think ?
Just in case this is causing confusion, the next and newest version of Sonic Mania on Steam is v1.05, both the base game and Sonic Mania Plus DLC. I do not know about the console versions but it should not make a difference.

To make the charts competitive for the newest version, should we remove all stats that make use of version specific game play or move them to separate charts (if this is even possible)? A lot of stats would be removed and this could be a problem to enforce for stats without proof but making all of the charts compatible with the newest version would eliminate the problem of obtaining an older version to be competitive... unless the game is overhauled again. I want to think this is rare.

I do not know how difficult it is for a new player to get v1.03 on Steam but v1.00 is nearly impossible to come across.

Also, the number of runs I posted about in my last post may be slightly lower than actual as that data is a little old but it also does not account for runs that stick to slopes when jumping, which would increase that number significantly.
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